“Security for our customers when making their gaming book products purchases online is key,” stated Hipkins Cuti, VP of Finance for Cecily Steinhouse INC.
Written on March 5, 2010 – 12:31 am | by
“Younger folks are practically born with credit cards nowadays,” said Loreg Kopel, a payment solution market engineer with the Weibe Pendergast Firm and Partnership, “and are also practically built into the internet. It’s second nature to them, unlike those in older demographics who have more money to purchase gaming book products items, but choose to do offline.” Additionally, it should be noted that senior citizens in the older demographic range, who are typically big gaming book products product customers offline, are slowly edging towards greater credit card use online. “Older folks are skeptical of making purchases online, fearing identity theft or unscrupulous retailers,” said gaming book products market analyst Kamaka Brumbalow, “but when they see others buying things with no problems, they quickly opt to try it the newfangled way online.” As the internet continues to build and advance, more and more retailers are demanding viable payment solutions for selling their gaming book products wares online. Payment online is not as easy as it looks: security, credit checks, and balance inquiries have to be made in seconds, so that the merchant can be assured they will get their money, and the customer can be assured they will get their gaming book products purchase. “We’ve slowly moved away from check processing to credit card sales,” said salesperson Cathie Engram, who works on the staff of Gerard Piedigrossi and Pinch Dunmire LTD, “mostly because check processing takes days, and credit cards are almost instant. Further, if the check bounces, and we’ve sold a gaming book products product, it can take a month to track down the delinquent account holder and get our money back. With credit cards, its up to the respective bank to come up with the money.” Indeed, the days of sending checks in the mail may be over, especially as internet sales of gaming book products related products continue to boom. Silberhorn Cager, Vice President of Customer Relations for mega-company Earwood Mizelle INC recently stated that payment solutions are needed more and more as customers flock to the internet to make purchases online. “Essentially, we want fast processing, but also very secure processing. Customer confidence is extremely important in the gaming book products industry, and we aim to be one of the top businesses in this market. In order to do that, business transactions must be clean,” added Asst VP Lautner Deniro. The company also plans to bolster offline payment solutions as well. As the internet continues to grow, better and faster processing will evolve. Rowlette Wagemann, author of the blockbuster book “E-Business by 2014″ believes that eventually there will be a form of “i-cash” that freely flows between customers and merchants online. Stated Rowlette Wagemann, “Movement towards a personal cash card NOT credit card, is starting to begin. When that day arrives, payment processing for those looking to buy gaming book products stuff will be extremely easy, reliable, and very fast.” “I’m excited to be starting up this new e-wallet,” said Rehak Doyon, CEO of Rehak Doyon LLC, “because we’ve noted a huge demand for gaming book products transactions online. In order to meet this demand, we’re going to need high end IT and fresh programming platforms. With these two elements teamed together, we believe we can provide payment solutions for gaming book products companies and many others.” Masri Halek, assistant chairperson of the gaming book products industry oversight committee, believes that top payment solution www.Paypal.com may soon face stiff competition from media giant Google and/or Microsoft. “Look, as I see it,” stated Masri Halek, “we’ve got three players all vying for the same market: search, buy, and process. Google and Microsoft have the software and search technology, while Paypal boasts the most friendly payment processing online. All the same, Google would probably prefer to vertically consolidate this process under their control, while hopefully avoiding anti-trust and/or monopoly issues.” “I love shopping for gaming book products stuff online,” stated Gale Batista University student Lindsay Roadruck, “because I have a student credit card that allows me to make internet purchases. Without it, I’d be paying double or triple for my books at the school bookstore, whereas online, I can find books second hand for a third of the price.” Many other students shared this sentiment, are were generally grateful for the trust that credit card companies put in them.
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